Realistic offroad physics

Realistic offroad physics

A PREMIUM RELEASE BY KUZQUALITY
STANDALONE
QBOX
QBCORE
ESX
VRP
HIGHLIGHTS
✓ Fully synchronized
✓ Works on all vehicles
✓ Depth & traction simulation

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€27.99

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Description

Realistic offroad physics. This FiveM script brings the world of offroading to your FiveM server. No longer will players be able to drive any car on any terrain. Cars will sink into mud, sand, dirt, or any soft materials in general; making it much more difficult to traverse difficult terrains with vehicles not meant for that. Each material has its own parameters such as: depth, softness and traction.  

Main features

  • Mud simulation

    Cars will sink in deep mud and sand, making it more difficult to traverse on soft grounds

    Towing
  • Slippery surfaces

    Vehicles will now slide and lose traction on slippery surfaces and hills

    Towing
  • Car matters

    The tire type, suspension height, wheel size, weight, everything matters and affects your offroad-performance

    Towing
  • Full realism

    This script will fully prevent and discourage your players from taking their sports and super cars offroad

    Towing
  • Snow  & weather

    Vehicles will now slide more during snow and rainy weather

    Towing
  • Configurable

    You can adjust just about every parameter of the script, to make it fit your server perfectly

    Towing
  • Any vehicle

    The physics work on all vehicles. Even modded vehicles and bikes

    Towing

Depth: Determines how deep vehicles can sink into a surface. The deeper they sink, the harder it is to drive, potentially causing vehicles to get stuck in materials like mud or wet sand.

Softness: Affects how quickly vehicles sink. Harder surfaces like gravel slow sinking, while soft surfaces like wet sand or mud cause rapid sinking.

Traction: Defines grip on the surface. Low traction reduces acceleration, braking, and turning, leading to skidding on materials like gravel or rocks.

What to expect

  • Surface depth
  • Vehicles will visually sink into the surface
  • Loss of traction on slippery surfaces
  • Highly realistic handling for each vehicle type and class
  • Seamless and optimized synchronization for each player
  • Insanely configurable
  • Super low resource usage
  • Fully standalone (no dependencies)

Off-road performance calculation factors

  • Suspension height
  • Wheel size
  • Driven wheels (AWD or not)
  • Weight
  • Wheel count
  • Weather
  • Vehicle class
  • Off-road tires

To conclude

This script will absolutely overhaul the entire driving dynamic on your server. Players will need to think twice before choosing to go off-road. Cars not made for off-roading have a high likely hood of getting stuck if the player is inexperienced in off-road driving. Needless to say, with this script, you'll be able to ditch the "No GTA/Offroad driving" server rule. Now only real off-road vehicles will be able to handle the most difficult obstacles.

Realistic offroad physics does not modify the vehicle runtime handling meta, making it compatible with basically all resources.


Compatibility
STANDALONE
QBOX
QBCORE
ESX
VRP

This resource will work flawlessly on all servers. Including ESX, QBCore, QBox, VRP as well as servers running no frameworks at all

⚠ This resource is obfuscated using Cfx Escrow system. All framework & dependency code is always public.

⚠ OneSync is required

Realistic offroad physics [Standalone, ESX, QBCore] FiveM Script Thumbnail

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WHAT CUSTOMERS SAY ABOUT THIS RESOURCE

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Tokszyq

KuzQuality Customer

One of the best things i found on tebex

Reviewer profile picture

Meraki

KuzQuality Customer

It's always awesome to see updates come for the offroad community of gta/fivem. However I was genuinely blown away with how fun the realistic offroad script is! No longer will tuning cars be blasting through trails behind you!!

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