Cocaine Production
Cocaine Production
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More cocaine production islands!
Coca islands pack
This pack features three unique and versatile islands, perfect for any scenario you can dream up.
From a secluded hideout with a tent to an abandoned military base, and even a cozy island with a house and dock with a plantation, these locations are ideal for cocaine plantations, PvP arenas, secret bases, or anything else you want to create
Description
Bring a whole new level of realism to your server with the Cocaine Production Script. Set on a beautifully handcrafted remote island, players take on the challenge of producing cocaine from scratch. From collecting coca leaves, stomping them, and processing to cocaine, the entire process feels immersive and rewarding
Perfect for roleplay servers looking to add a gritty, high-stakes activity thatâs more than just another drug script. With interactive tasks and stunning visuals, this script delivers an unforgettable experience for your players!
What to expect
- Everything fully synchronised
- Brand new highly detailed island (with LODs)
- 15 custom addon props
- Synchronised plants
- Fully functional systems for cocaine creation
- Item collection system
- Grace period for cocaine productionÂ
- Editable YMAP files
Integrations
Frameworks | Interactions |
---|---|
Standalone (no extras required) | 3d Text (no extras required) |
ESX | qtarget |
QBox | qb-target |
QBCore | ox_target |
Interact (by darktrovx) |
For the full list of integrations, check out the kq_link Github page
Complete Production Workflow
- Harvest coca leaves from dynamic plantations with customizable regrowth timers and plant counts
- Stomp leaves in pits, adding cement and moving around to generate coca blend with a customizable reward system
- Process coca blend in barrels, using gasoline to refine it into coca paste
- Use firepits to refine coca paste into the final cocaine product, incorporating hydrochloric acid for realism
Map expansion
The Cocaine Production FiveM script comes with a custom remote island which is the perfect spot for your criminal operations. Surrounded by water and covered in thick greenery, it features everything you need, including a plantation, production area and hidden paths to explore.
But that's not allâthis island is packed with Easter eggs, so keep an eye out for surprises while you're working or exploring. It's the perfect mix of fun, mystery, and a great place to get things done!
The island is located in the east coast of central San Andreas
Configuration
Tailor every aspect of the script, from collection durations to processing rewards and animations, to suit your server's needs
Dynamic Locations
- Fully configurable plantation, pit, barrel, and firepit locations
- Add multiple interactive zones for diverse player experiences
Risk and Exclusivity
- Time-sensitive grace periods to prevent theft and ensure fair gameplay
- After a barrel or a firepit is finished with the production, the player whom put in the resources will have a few seconds of grace period to prevent others from effortlessly stealing the items (optional)
- Encourage competition and strategic planning among players
Custom props
The Cocaine production script includes over 15 custom props designed specifically for an authentic cocaine production experience, from detailed multi-stage plants & ingredients to the diverse cocaine production equipment
Debugging and Locale Support
Enable debug mode for seamless development and localization support to adapt to different server languages.
Compatibility
STANDALONE
QBOX
QBCORE
ESX
VRP
This resource will work flawlessly on all servers. Including ESX, QBCore, QBox, VRP as well as servers running no frameworks at all
KQ_LINK Required
kq_link is our fully open-source solution to link resources with any framework or dependency you may be using, such as inventories, notifications or dispatch systems. Ensuring the best possible
compatibility between our new resources and your server.
You can find out which resources are supported on the Github page
â This resource is obfuscated using Cfx Escrow system. All framework & dependency code is always public.
â OneSync is required